Aug 22, 2005, 07:58 PM // 19:58
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#2
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Wilds Pathfinder
Join Date: Feb 2005
Guild: Divine Guardians of the Soul (Soul)
Profession: Mo/E
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The interuptions will continue to work, just damageless.
The mana drain will still drain if they're casting a spell.
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Aug 22, 2005, 08:01 PM // 20:01
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#3
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Krytan Explorer
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hmm nice idea, since they aren't taking damage they will try to stay in it. worthy of a try.
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Aug 22, 2005, 08:23 PM // 20:23
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#4
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Lion's Arch Merchant
Join Date: Mar 2005
Guild: Elysium Protectorate [EP]
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This combo would only work on the very first spell. Once they see interruption from Maelstrom getting off, they'll try to move out (albeit slowly). So in essense...you are maybe "shutting" down the monk for about 6 seconds. In that case, Blackout would give you better utility value.
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Aug 22, 2005, 08:25 PM // 20:25
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#5
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Ascalonian Squire
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Iron mist is the best snare in the game and the only one that could actually keep a monk in a mal/chaos storm for its full duration, 10 seconds. Malstrom can also be used with 0 in water magic and you don't need much earth either to get a ~11 second duration on iron mist. Since the target is the off monk the damage from the spells is useless anyway. With archane echo you could mist 2 targets, one with maelstrom and the other with chaos storm. Draining a possibly third target of course to get energy for it all. The build I would use is something like:
Archane Echo
Iron Mist
Maelstrom
Chaos Storm
Energy Drain
Energy Tap
Power Drain
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Aug 22, 2005, 08:32 PM // 20:32
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#6
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Ascalonian Squire
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Quote:
Originally Posted by Elythor
This combo would only work on the very first spell. Once they see interruption from Maelstrom getting off, they'll try to move out (albeit slowly). So in essense...you are maybe "shutting" down the monk for about 6 seconds. In that case, Blackout would give you better utility value.
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That's the whole point. It would shut down a monk for maybe 5-10 sec depending on hex removal etc. I'm pretty sure they can't get out of the storm before its duration runs out unless they remove iron mist. The difference to blackout is of course that you can do this from range and then do other stuff on another target while blackout would disable your skills too.
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Aug 22, 2005, 08:41 PM // 20:41
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#7
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Academy Page
Join Date: Jan 2005
Location: SMYRNA.TN.USA
Guild: Treacherous Empire
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I heard about someone doing this a few months ago, and decided it wasn't that great, and here's why: You're depending on a hex (ice prison) to shut them down. If you're going to depend on a hex to shutdown the target (a pretty unreliable tactic in GvG), I can think of much cheaper and faster means of doing it; like Backfire, Shame, Diversion, etc.
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Aug 22, 2005, 09:23 PM // 21:23
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#8
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Lion's Arch Merchant
Join Date: Mar 2005
Guild: Elysium Protectorate [EP]
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Quote:
Originally Posted by Grindwarrior
That's the whole point. It would shut down a monk for maybe 5-10 sec depending on hex removal etc. I'm pretty sure they can't get out of the storm before its duration runs out unless they remove iron mist. The difference to blackout is of course that you can do this from range and then do other stuff on another target while blackout would disable your skills too.
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I still have doubt. Just look at the casting cost and cast time of Iron Mist and Maelstrom.
Thats 35 energy already if you don't count Chaos storm too. Using your example, you use 10e to cast Iron Mist. Then you experience aftercast which is 0.75s, then cast Maelstrom which takes 4s. That's almost 5s already and almost 1/2 of your Iron Mist is already wasted.
Now look at the next part. Both Iron Mist and Maelstrom recharge time are 30s. For 35e and 30s, can only shut down 1 caster for max 10s (that's assuming you pump Iron Mist to full). I'd be doing a lot more if I play as a primary mesmer doing energy denial or general shutdown for the same amount of energy and time. Not to mention a good mesmer can hinder multiple casters at the same time.
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Aug 23, 2005, 06:12 AM // 06:12
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#9
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Academy Page
Join Date: Jun 2005
Guild: Knight Vision [KnV]
Profession: Mo/
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Maelstrom is best used for things like holding altars, as is any other AoE spell. However, if you insist on shutting down a monk early with this combo, use Iron Mist, then Glyph of Sacrifice, then Maelstrom. You won't be getting Maelstrom back anytime soon, but you'll shut down that monk for a while, and if your current group relies on large spikes of damage right off the bat, those few seconds might be all you need.
Energy draining or blackout is an easier way to go about shutting down a monk, though. Those two get me every time.
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Aug 23, 2005, 08:02 AM // 08:02
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#11
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Forge Runner
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I wouldn't use both mael storm and chaos storm at the same time while the target is hexed with iron mist... just no reason to... Why would anyone cast under mael storm anyway? that means chaos storm end up doing nothing...
If anything, iron mist -> mael storm -> some heavy energy denial -> DoT (DoT go through iron mist)
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Aug 23, 2005, 09:54 AM // 09:54
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#12
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Academy Page
Join Date: Jul 2005
Guild: LF top 100 guild
Profession: E/Me
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So you are wasting 35 energy to shutdown an enemy monk for 5 secs? Or even 10secs(if 2 different ppl cast maelstorm and mist form)? And those 10secs will be greatly reduced simply by 1 hex removal? You can do the same thing with choking gas, or blackout or whatever. There are far more efficient ways to shutdown someone.
Its a good idea but not feasible.
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Aug 23, 2005, 10:44 AM // 10:44
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#13
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Ascalonian Squire
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Mesmer primary and using energy drains, so casting times and energy is not so much an issue.
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Aug 23, 2005, 11:52 AM // 11:52
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#14
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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I think Maelstrom + stare-at-target-with-finger-hovering-over-water-trident-key, would be a better combo. Accomplishes basically the same thing, but it deals damage and has knockdown.
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Aug 23, 2005, 12:33 PM // 12:33
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#15
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Ascalonian Squire
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But then u cant move on to the next target...
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Aug 23, 2005, 12:40 PM // 12:40
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#16
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Ivy League [IVY]
Profession: Mo/
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iron mist + ward agaist foes stack.
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Aug 23, 2005, 04:31 PM // 16:31
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#17
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Banned
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And then they hit mantra of resolve and laugh at you...
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Aug 23, 2005, 04:38 PM // 16:38
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#18
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Ascalonian Squire
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Quote:
Originally Posted by ICURADik
And then they hit mantra of resolve and laugh at you...
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And then I hit wild blow and laugh at them.
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Aug 23, 2005, 05:11 PM // 17:11
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#19
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Banned
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Quote:
Originally Posted by Grindwarrior
And then I hit wild blow and laugh at them.
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That's the meta game for you lol. Wild Blow used to = noob. Now it's almost required on a good warrior.
Edit: I guess this lends more juice to the R/W usefulness debate. On a side note, I've started E Draining Warior's a lot before battle. It's funny when they need a Bip necro to ever use Warrior's Cunning.
Last edited by ICURADik; Aug 23, 2005 at 05:16 PM // 17:16..
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Aug 23, 2005, 05:57 PM // 17:57
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#20
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Desert Nomad
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Thats only because the uncanny timing between just getting done with an attack skill or chasing after someone with sprint then needing to switch over to cunning after over half the pool is already spent. The real sting is that there is no efficent way to get it back if you arent hitting, so its just better to pack something with +10 or more energy in a spare weapon slot and switch back to the normal weapon.
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